Issue #11: Overcomplication

SCRIPT:

11.1

Steven: Okay, I’ll try to keep up. Um, I move the rock. I'll do a medicine check. What do I roll?

Michelle: Umm, all these dice.

11.2

Steven: All the dice again?

Michelle: No, just everything but these three because your character doesn't know magic.

Steven: Uh, okay.

*Excessive rolling

11.3

Steven: Now what does all that mean?

Michelle: Hmm? It’s not good I'm afraid. The boy is obviously dead as you move the stone.

Steven: Dammit…

11.4

Michelle: As the dust clears, you see the Nazis seem to have crashed through the wall with some kind of large, super-bulldozer.

11.5

Mitchelle: The Nazis pore in from outside, guns at the ready. One of them knocks you to the ground as the others start pushing on a crypt nearby.

Steven: Someone's been watching Indiana Jones…

Michelle: I already told you, it's all in my Campaign Utility.

11.6

Steven: Oh? That was all determined by these dice?

Michelle: No. I'm not done yet. Outside you see a large car pull up.

Steven: A “large” car, Michelle?

Michelle: Well, it’s bigger than your average car anyway.

11.7

Michelle: The hood ornament is not the swastika. Instead, it's something strange depicting, umm, a multiheaded snake-skull thing?

Steven: What are you talking about?

Michelle: Here, it looks like this on my laptop.

Steven: These dice determined that image?

11.8

Michelle: Yeah, I added an algorithm for determining images or symbols in certain situations. I could draw it out by hand with graph paper, a multiplication table, and maybe three hours, but I figure my laptop is faster.

Steven: But how could these dice determine that-

Michelle: Do you want me to explain my system for the next six hours or do you want to keep playing?