Issue #9: No Rest for the Unimpressed
Michelle is obviously very new to this and doesn't understand that game time is meant to be turn-based, more or less, and time moves especially slowly in the game.
Something else curious is that time moves even slower when in "combat time." Something that is not true in real life in any way.
SCRIPT:
9.1
Steven: If that's all your "Utility" decided I'm really not that impre-
Michelle: It's also 1942 in the town of Tonsberg in Norway.
9.2
Steven: That’s all with all those dice? I-
Michelle: It's cloudy but the moon is full.
9.3
Steven: Seriously, all these dice and that’s it-
Michelle: The German army has just invaded, your character is in a church and you’re charged with protecting an ancient relic that-
9.4
Steven: Wait! I have a character already? I’m still not impressed by the way.
Michelle: Ugh! Okay, fine, read all this crap yourself! See if I care! I’ll email it to you now…
9.5
Steven: The hell is all this?! This is like 300 pages of stuff!
Michelle: That’s what you get for whining. You can skim it while we play.
9.6
Michelle: Let's start. As you're minding your business in your church, a young man runs in, "The Germans are coming! They'll be here in seconds!"
9.7
Steve: Oh, um…
Steven: “Prepare our defenses! Grab the weapons!”
Michelle: You're a priest of an ancient order. You have no weapons.
9.8
Steven: Crap, let me read my character sheet. Wait, what's with all this Norse mythology?
Michelle: As you read your backstory, the whole building starts to shake-
Steven: Wait! Michelle! You know there’s a difference between real time and game time right!?