Issue #12: To Roll Or Not To Roll?

Darths and Droids typically write something down here that's informative about something in tabletop roleplaying, or other cool stuff. I've tried it and decided I'm not very good at it. I'll just figure out something to write on a page-by-page basis, okay?

SCRIPT:

12.1

Steven: Oh we should definitely keep playing. I've gone from skeptical to slightly intrigued.

Michelle: Good. A man gets out of the car. He's wearing the uniform of a high-ranking officer in Hitler's regime. You watch from the ground as he walks over.

12.2

Steven: 'Take another step and my church guards will shoot you.' Should I roll for deception?

12.3

Michelle: The game might need a little tweaking, I mean-

Steven: What!? I can’t make a skill roll?

12.4

Michelle: It’s more like, there’s too many dice to roll, and it’s likely to cause absolutely insane things to-

Steven: I don’t care! I want to roll for something! Last time we didn’t roll anything for any reason! Let me roll some of your dice!

12.5

Michelle: Um, actually it's probably better if I roll. I need to add a few dice…

Steven: A few! That's at least twenty more!

12.6

Michelle: Trust me, I need every one of them.

*Rolls